LIGA Football 11v11 Play

Changelog

What is new in each version of LIGA Football 11v11, newest first. The game in your browser is always the newest.

0.1.10

  • A new gameplay video: manvel.dev’s Gameplay page plays the one of 8 Nov.

0.1.9

  • Play with a friend is back: in the browser and on the desktop it is on the main menu again. Only the Android app hides it for now.

0.1.8

  • Longer keeper throws: the keeper throws as far as halfway, the ball aimed to come down at a team-mate, flatter than before and from over the head, not off the knee. Team-mates move away from the keeper to give a throw a target.
  • Team-mates no longer bunch together off the ball: each keeps room from the others.
  • Corners, free kicks not at goal, throw-ins and goal kicks use open play’s buttons. Tap RB to turn the cross on or off; with it on, A, Y and X cross.
  • Running with the ball after a trap: your player keeps up with it, and a shot asked during a slow touch is struck at once, not lost.
  • A keeper waiting for a ball at the edge of the area stands still, without stepping to and fro.
  • New socks, no skin showing through the shirt and shorts, and the boards around the pitch say liga.manvel.dev.
  • Play with a friend is hidden from the main menu for now.
  • The Controls screen writes two buttons that do the same thing as “1 / 2”, not “1 + 2”, which read as pressed together.
  • The sound mixer and the system name the game “LIGA Football 11v11”, not “SDL Application”.
  • manvel.dev in Russian, with the controls table and this changelog.

0.1.7

  • Shield the ball: put your body between the ball and the defender, who can’t reach it through you. Hold LT (Ctrl on the keyboard), or stand or walk slowly with a defender coming and your player does it alone; turn that off with Auto shield in Settings, Input. On a phone it is automatic. The stick moves and turns your player, at a walk.
  • A player shielding keeps the ball under one sole: turning with it, walking it on with one foot for 3 to 5 steps, longer on the stronger foot, and moving it to the other foot when a defender comes at its side.
  • Strength decides how long the shield holds and tiredness shortens it; a second defender wins the ball far sooner. The AI’s defenders come at a shield in twos, and its players shield too.
  • A new tutorial lesson: Shield.
  • Settings go back to their defaults once, and tutorial progress starts over: the new setting and the new lesson need it.

0.1.6

  • A new look for the menus and the HUD: a dark green ground, chalk text and one beige bar for where the cursor is, and the small text gone: nothing is drawn under 18 px of a 1080p screen, and on a phone under 18 dp. Settings, Display, Interface size makes all of it larger or smaller.

0.1.5

  • Goal celebrations: the scorer runs to the corner and team-mates surround the scorer, in ten scenarios, with 25 new animations. The camera cuts to one of the beaten team, and the replay now comes after the celebration, not before it.
  • The final whistle gets reactions too: the winners gather round a hero, with a cut to one of the losers; a draw has no hero. A button press skips ahead.
  • Replays seen from five camera positions that stand off the action (gantry, pitchside, behind the goal, corner, behind play), in place of the close-up that followed the ball. Celebrations cut straight to their shots, with no long swing of the camera.
  • The keeper stays nearer the line, so long shots beat the keeper far less often.
  • Team-mates come to the keeper for a throw, and the AI’s keeper waits a moment for them. The keeper throws only to a man who is free: the next touch after a release is now the keeper’s own team’s 76 % of the time, up from 38 %.
  • The AI’s free kicks: the taker no longer gets stuck when their own keeper stands on the spot, and dithers back and forth less often.
  • Menus are easier to read: the focused button and the default one no longer look alike.
  • Play with a friend comes to the Android app, and is marked “(alpha)” in the menus.
  • Play statistics, still only with your yes, are counted by GoatCounter on our own server. manvel.dev has a new design and is counted the same way, without cookies.

0.1.4

Rendering and simulation performance optimizations.

0.1.3

  • Google Analytics removed from the game and manvel.dev. In the browser you are asked once whether to share play statistics: how many matches, which leagues and tournaments, with no name, account or IP address kept. Change it in Settings, Display.
  • A second gamepad layout, “Shoot X · Sprint RB”, as PES and SP Football Life have it, chosen on Controls.
  • The first start asks the language and the control scheme, once, and offers the tutorial.
  • Tap the pitch, a touch scheme without buttons in open play: tap a team-mate to pass, ahead of him for a through ball, twice to lob, swipe to shoot; tap a team-mate to switch, the carrier to tackle, swipe to slide. Settings, Input.
  • Every button and hint of the menus is shown in your language: the saves, a lesson’s pause, a league’s match paused, playing a friend, leaving fullscreen. They were in English.
  • A faster pitch, on phones by default: from 27 to 34 frames a second on a Redmi Note 12, with fewer than half the stumbles. Settings, Display, Pitch.

0.1.2

  • Online pause: the screen shows only a counter of the seconds left, in place of the lines of debug text.

0.1.1

  • The pitch’s mowing: five patterns (stripes, wide stripes, checks, diagonal, diamonds), chosen in Settings, Match or at random; the stripes shade by the camera’s view of the grass, lighter where it leans away and darker where it leans towards you.

0.1.0

  • Play with a friend (alpha): one press makes a room and copies an invite link; your friend opens it in a browser and you play each other online. At https://liga-alpha.manvel.dev, linked from manvel.dev.
  • Online accounts: sign in by confirming your email with a code sent to it.
  • Weather: 27 conditions of time of day (afternoon, evening, night), season and sky (sunny, cloudy, rainy), chosen in Settings, Match or at random; rain and a wet pitch; each condition with its own colour grade.
  • Linear lighting: truer kits, skin and hair under every light.
  • A tackle that wins the ball gets a reaction from the man who loses it: tripped, shoved away or beaten; tacklers keep their pace into a tackle from a run.
  • LB switches to the team-mate nearest where the ball is going, not where it is.
  • Every recorded move ships: 12,647 animations, up from 8,586.
  • liga.manvel.dev and manvel.dev moved to a faster server.

0.0.9

  • Mark the player that would be selected with a chevron.
  • Tune pitch for readability.

0.0.8

Readability options for mobile: draw the ball larger, darker pitch, larger controls by default.

0.0.7

  • The game no longer closes during a goal’s replay when a substitution was made at that goal.
  • The AI’s level is Novice by default; settings reset to the defaults once on the update (the player’s name kept).
  • A direct free kick near goal curls with LB / RB held (the right stick as before); on touch, two Curl buttons.
  • Touch: holding Shoot puts Chip, Power and Curl in the places of the buttons round it; swipe towards one to choose it.

0.0.6

  • Android: the app no longer closes at start after an update (the last version’s files left in its folder); those 0.0.5 stopped start again.

0.0.5

  • Phones’ defaults: the camera near, no radar, quality low, no shadows.
  • Settings reset to the defaults once on the update (the player’s name kept).

0.0.4

  • Release under 50 MB: the browser 80 -> 45 MB, the Android app 103 -> 41 MB.
  • Several times faster in the browser on Android phones (7-9 fps -> 20-30 on a mid-range phone).
  • In a phone’s browser: the phone’s design and graphics settings, and landscape (asked to turn; a tap goes full screen).

0.0.3

  • Animations re-built and re-engineered.
  • One-touch play: first-time passes, volleys and headers met in a jump.
  • Four kinds of shots (placed, power, finesse, chip) and a keeper who reads each.
  • A tutorial of 13 basic and 8 advanced lessons.
  • Fatigue and substitutions, managed in a redesigned tactics editor.

0.0.2

Optimization of build size: from 100+ Mb to 35 Mb.

0.0.1

Initial release.